Community Art Showcase – 30 Years of The Ur-Quan Masters

As part of our 30 Year Anniversary for The Ur-Quan Masters, we asked the community to share any fan art they had created with us. We received so many submissions through email, Reddit, Twitter, and Discord. With three decades under your belt, you had so many things to share with us, and some of our community members even created new things just to celebrate with us! We wanted to take some time to share as much as we could back with the world in a virtual museum gallery to highlight you, our amazing audience who have helped keep the game alive for all of this time.

We certainly didn’t capture everything out there, but we want to say again: “we wouldn’t be here without you!”. Thank you for sharing your love with everyone.

Digital and Physical Art

Professor Hazard writes “I maded this for you. Thank you for making my life better for 30 years.”
Zarla writes: “Hey there! I’ve been a fan of Starcon2 for ages, it’s one of my favorite games and was a big influence on me when I was a kid. The Starcontrolfans twitter account contacted me asking if I had anything to share for the anniversary, so I decided to do a big group shot of all the races together! With an ominous Kohr-Ah in the background of course, haha. I improvised some lower torsos for some of the races we didn’t get to see in the game itself, so there’s a bit of creative license, but I hope you like it!”
Chris Sandusky writes: “attached a photo of an acrylic painting I did back in June of the Zoq-Fot-Pik, which can also be found on my DeviantArt account at https://www.deviantart.com/theclockworkcoyote/art/Frungy-882556592
Simon Marcoux writes: “A long time ago, me and Tommi Salminen worked on a webcomic based on star control 2 story. While it didn’t last long, he ended up doing a full novel out of the story which is amazing. The website navigation for the two chapters is kinda broken, so you need to manually up the image number to cycle through the pages.” More panels starting with http://www.star-control.com/hosted/gl-comic/images/001.jpg
From Zach_the_Elder
Zach_The_Elder writes: “my employee had this made for me” (hopefully voted employee of the decade)

Tweets Galore

The Kohr-Ah will blanket the universe.
Not exactly fan art, but a legitimate piece of history!
Stop! Why do you bake this thing?!
The Friendly Doctrinal Get-Together
The Crimson Corporation doesn’t seem so bad.
But.. they’re so cute.

Videos and Music

So festive! Just in time for the holidays.
A modernization of the classic we all hear every time we jump into our ship. Martin Lettvin writes: “I wanted to forward this to you before the stream today. It’s an update of Riku’s Hyperspace theme that I made about eight years ago”
No, really. How long does Hayes think he can keep up this rave?
Hyperspace and Chill?
Proof you don’t want to face a Shofixti in tentacle-to-paw/hand combat.

Projects, Games, Mods

UQM Megamod

No lookback on The Ur-Quan Masters can be complete without mentioning Megamod. JHGuitarFreak (aka Kohr-Ah Death) maintains the mod for UQM which includes… well… everything imaginable! From balance changes, to optional content, to quality of life improvements and whole new features, it is the most awesome (in the awe-inspiring sense) kind of fanmail one can imagine.


Infinite Ur-Quan Masters

Burger Circus shares: Want to play Ur-Quan Masters with a randomly-generated map? Love the old game, but want to play something with INFINITE replayability? http://www.infiniteurquanmasters.com/ has you covered.


Starflight MZX

No_roo writes: Here’s a thing I made back when I was a  teenager,  ~ 1997 – 2008 that was heavily inspired by UQM & Starflight. It was built in an old text mode game engine called Megazeux, which was basically a more powerful ZZT.

It can be downloaded or played in browser here: https://www.digitalmzx.com/show.php?id=2374
Alternatively a video of someone poking around in it: https://www.youtube.com/watch?v=hFZW9Gc2RmA

That project had a lot of design problems and didn’t end up going anywhere, but it taught me a lot, and was largely responsible for me deciding to become a software engineer, and to work on indie games on the side. It’s pretty crusty, but I’ll always remember it fondly.


UQM Melee Rebuild

Zach_the_Elder, our resident tinkerer with the UQM2 tools, shared some recordings of his recreation and re-imaginings of Super Melee made in Unity.

Alien Apparel

Talen Lee wrote to let us know they’ve been making t-shirt designs based on UQM for the past few years. Represent your favorite (or least favorite – we won’t judge) species in style.

Got More?

If you are seeing this and want to submit more of your own creations (or are *frumple* Dan missed one of yours), please let us know!